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Weird & Wonderful Games ADVENTURE!
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ADVENTURE!

$24.95

Make your own TTRPG adventure!

Written by the author of the ENNIE-nominated Skeleton Code Machine, ADVENTURE! covers the essential TTRPG adventure-making elements such as hooks, encounters, maps, and NPCs. Each chapter includes practical exercises to encourage hands-on learning — accessible for both beginners and experienced designers. Art by Evlyn Moreau.

What’s inside…

Contents:

  • Chapter 1: Introduction

  • Chapter 2: Getting started with your first adventure

  • Chapter 3: Deconstructing Rotblack Sludge

  • Chapter 4: Adventure hooks

  • Chapter 5: Rumors and lies

  • Chapter 6: Random encounters and items

  • Chapter 7: Maps

  • Chapter 8: Location design and room descriptions

  • Chapter 9: Monsters and NPCs

  • Chapter 10: Share your work

  • Appendix: Tools and resources

Purchase of this print version includes a digital download key for the PDF version via itch.io. The download key will be printed and included with your order. Check inside the front cover.

Hands-on exercises included

ADVENTURE! is more than just design theory and advice. Each chapter includes hands-on exercises so you can practice what you learned. Beginning with a blank sheet of paper, the exercises will guide you through the process of making your own adventure.

Game design advice you can trust

ADVENTURE! is the second guide from Skeleton Code Machine — ENNIE-nominated and winner of the 2024 CRIT Award for best blog in the TTRPG space. Produced by Exeunt Press, each week Skeleton Code Machine explores tabletop game mechanisms to spark your creativity and inspire your designs. Check out Make Your Own One-Page RPG for more.

ADVENTURE! and Skeleton Code Machine are Copyright 2025 Exeunt Press

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Add To Cart

Make your own TTRPG adventure!

Written by the author of the ENNIE-nominated Skeleton Code Machine, ADVENTURE! covers the essential TTRPG adventure-making elements such as hooks, encounters, maps, and NPCs. Each chapter includes practical exercises to encourage hands-on learning — accessible for both beginners and experienced designers. Art by Evlyn Moreau.

What’s inside…

Contents:

  • Chapter 1: Introduction

  • Chapter 2: Getting started with your first adventure

  • Chapter 3: Deconstructing Rotblack Sludge

  • Chapter 4: Adventure hooks

  • Chapter 5: Rumors and lies

  • Chapter 6: Random encounters and items

  • Chapter 7: Maps

  • Chapter 8: Location design and room descriptions

  • Chapter 9: Monsters and NPCs

  • Chapter 10: Share your work

  • Appendix: Tools and resources

Purchase of this print version includes a digital download key for the PDF version via itch.io. The download key will be printed and included with your order. Check inside the front cover.

Hands-on exercises included

ADVENTURE! is more than just design theory and advice. Each chapter includes hands-on exercises so you can practice what you learned. Beginning with a blank sheet of paper, the exercises will guide you through the process of making your own adventure.

Game design advice you can trust

ADVENTURE! is the second guide from Skeleton Code Machine — ENNIE-nominated and winner of the 2024 CRIT Award for best blog in the TTRPG space. Produced by Exeunt Press, each week Skeleton Code Machine explores tabletop game mechanisms to spark your creativity and inspire your designs. Check out Make Your Own One-Page RPG for more.

ADVENTURE! and Skeleton Code Machine are Copyright 2025 Exeunt Press

Make Your Own One-Page Roleplaying Game
Make Your Own One-Page Roleplaying Game
Sale Price:$16.00 Original Price:$18.00
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Tumulus Back Issues
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Issue:

Make your own TTRPG adventure!

Written by the author of the ENNIE-nominated Skeleton Code Machine, ADVENTURE! covers the essential TTRPG adventure-making elements such as hooks, encounters, maps, and NPCs. Each chapter includes practical exercises to encourage hands-on learning — accessible for both beginners and experienced designers. Art by Evlyn Moreau.

What’s inside…

Contents:

  • Chapter 1: Introduction

  • Chapter 2: Getting started with your first adventure

  • Chapter 3: Deconstructing Rotblack Sludge

  • Chapter 4: Adventure hooks

  • Chapter 5: Rumors and lies

  • Chapter 6: Random encounters and items

  • Chapter 7: Maps

  • Chapter 8: Location design and room descriptions

  • Chapter 9: Monsters and NPCs

  • Chapter 10: Share your work

  • Appendix: Tools and resources

Purchase of this print version includes a digital download key for the PDF version via itch.io. The download key will be printed and included with your order. Check inside the front cover.

Hands-on exercises included

ADVENTURE! is more than just design theory and advice. Each chapter includes hands-on exercises so you can practice what you learned. Beginning with a blank sheet of paper, the exercises will guide you through the process of making your own adventure.

Game design advice you can trust

ADVENTURE! is the second guide from Skeleton Code Machine — ENNIE-nominated and winner of the 2024 CRIT Award for best blog in the TTRPG space. Produced by Exeunt Press, each week Skeleton Code Machine explores tabletop game mechanisms to spark your creativity and inspire your designs. Check out Make Your Own One-Page RPG for more.

ADVENTURE! and Skeleton Code Machine are Copyright 2025 Exeunt Press

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